Overview Text

Supplement B Start-sheet

Introduction to the setting
A joust in medieval Flandern
Knights were noble riding soldiers, who had their own code of honour - the knightly virtues that among other things valued: justice, competence, chivalry, trustworthiness, modesty, etc.
Society was divided into classes – nobility, clergy, citizens and farmers. Social mobility was rare.
Religion played a big part in peoples lives – excommunication is an example of church power.
Family was important. Hereditary rules were more or less like today.
Marriage was typically based on reason, though the idea of The Great Romantic Love surfaced during this period.
Adultery and sex outside of marriage did happen, but was more of a problem for the women involved and the children that came out of it, than for the male adulterers.

Introduction to the structure of the scenario
The tone in Joust is serious - Ivanhoe, not A Knights Tale
One overarching story with 15 characters divided into three intrigues.
Every player has one knight and two non-knight characters. Players' characters cannot meet each other.
The knights have a special function as the keys of the intrigues. Each knight has his own knights-card and is competing in the joust.
Three knights will exit the tournament as it goes {does this make sense?} on. Does this mean no? Jonas. Thereby the focus of the story is narrowed, and the other characters of the players will be more visible.
It is not the intent that everything has to have the same amount of focus - Joust is a frame, but your play will decide what will be in focus.

Introduction to the system
Presentation of knight-cards and drawing of stones.
The fight ends when a knight has equal to or more damage than he has health: The exception is if the knight has taken three points of damage in one round - in that case he is thrown from the saddle and loses. The red stones go into the bag afterwards.
Each knight has his own cards and the knights have different amount of cards and different amounts of health.
Non-knight characters can help or sabotage - the gamemaster gives stones in the knights' bags if the characters actions justify it.


Player 1 is the package with the knight character Konrad, count Philippe and the captain of the guards Étienne. The package should be given to the experienced player, who is good at changing position of power between the scenes. Will need more explanation. Comes later?-ecb Yes. This is an overview sheet for reference during play .Jonas

Player 2 has Willem as the knight character, plus the count's sister Blanche and the courtesan Rosa. As a package it's best suited to a player with a knack for subtle play – having a love for tragedy would be suitable.

Player 3 is the package of Louis' and it also contains the knight templar André and the guildsman Laurent. The characters will therefore be good in the hands of a player with a good sense for complications and an eye for the good story.

Player 4 is Gaston. The rule-abiding knight is best in the hands of an extroverted player in order not to get too introverted an expression. Does this look right? It wasn't clear.-ecb This package also contains the daughter Jeanette and the bishop Jacques which also works well with a player with a forceful charisma.

Player 5 is the knight Bernard, but also Éloïse and Staas. Should be given either to a player with craving and knack for immersion or to a female character Do you mean female player?-ecb in order for the romance to spark.

Player 1 Konrad (knight)
Player 2 Willem (knight)
Player 3 Louis (knight)
Player 4 Gaston (knight)
Player 5 Bernard (knight)

about this:
Hi Remy and Emily

Finally i got around to putting up the first textbit. This is a supplementary overview of the text. Its intention is to provide a rough overview of the scenario. Ive marked everything i definitely need held with with bold. Theres probably a lot more. Ive got some more general questions concerning the translation but i would prefer it if you would give feedback on this first.


Hi Jonas. It looks good! Mostly things are fine. I put my questions and notes above. One thing I'm curious about is the term knights-cards. Are these the cards with the character info on them? Are they used like cards for the Joust? The term seemed a bit ambigous to me. —ecb

Hi Emily

I effectuated some of your alterations. The term knight-cards will be explained in a longer textbit. This is a supplementary reference sheet. I´ll look into the remaining questions and alterations later.


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