Main Text

Table of contents

The scenario briefly p##
The setting: Knights and middle ages p##
The plot of the scenario p##
The way to game-master Joust {how to run Joust? do you "run" games?} p##
System p##

Overview of characters and connections Appendix A
Takeoff Appendix B
Scene suggestions and act-overview Appendix C

The Herald lowered the yellow flag with the black lion. The audience howled and clapped while the two knights spurred their warhorses. Trot became turned into a gallop and the ground was covered in dust. The two combatants lowered their lances. Around the count (around the court? -ecb) the nobility rose, everybody holding their breath. The sound of a splintering shield followed by the dull sound of metal hitting the ground. The victor stopped and lifted his lance to salute the count and the audience. The roar was ear-splitting while squires hurried to the lifeless body on the ground. (I would italicize this section, also may make more sense to use present tense.-ecb)

Joust is an ensemble-scenario about proud knights who fight for glory, honour and money at a big joust. But it is also a scenario about the many other agents actors from behind the scenes, from the master of the castle to the kid on the street – about everybody who also has something at stake. Joust is about knightly virtues colliding with harsh reality. About a static society, that for a very short period suddenly brings together high and low, opening the door for change. About the greatest opportunity to be had and the dangers it brings. Every player will have three characters – a knight and two spectators. (<I'd move or change this, doesn't fit the tone of the rest.-ecb) Characters from all sides of the struggle, trying to make their way and rise above their station. In Joust, the players have the power to weave a story about status, vengeance, love and honor, humbling the mighty or, perhaps, raising high the meek. —A story of power, vengeance, love and honor is being put into the hands of the players {elegant paraphrasing needed}. (maybe something like that?—ecb)

System: Own system to decide the joust (does this mean it is decided by the players?—ecb)
Players: 5 and a gamemaster
Expected game-time: 4-6 hours

A scenario by Anders Frost Bertelsen, Morten Hougaard and Kristoffer Rudkjær for Fastaval 2009
Layout: Magnus Udbjørg
Playtesters: Beatrix Miranda Ginn Nielsen, Morten Greis-Petersen, Niels Ladefoged Rasmussen og Regitze Illum. Jesper Kristiansen, Klaus Meier Olsen, Magnus Udbjørg, Morten Malmros Jespersen and Tobias Demediuk Bindslet,.
Special thanks to: Mikkel Bækgaard and Peter Dalby Larsen for proofreading and competent critic, to Mads Brynnum for his pioneering work for good gamemechanics in danish conscenarios, and finally to Klaus Meier Olsen, who with a devastating critic at the second playtest made us write a lot better scenario.

If you have any questions to the scenario feel free to contact us.

Anders Frost Bertelsen
Tlf: + 45 51 20 91 11
E-mail: moc.liamtoh|btsorfa#moc.liamtoh|btsorfa

Kristoffer Rudkjær
Tlf: +45 26 39 87 73
E-mail: moc.liamtoh|jkreffotsirk#moc.liamtoh|jkreffotsirk

Morten Hougaard
Tlf: +45 40 54 71 41
E-mail: moc.liamtoh|draaguoh_netrom#moc.liamtoh|draaguoh_netrom

About the scenario

In the next pages we will introduce the most important elements of the scenario. Everything will later be explained in detail, but to begin with we want to give you the general idea of Joust.

Have fun

Synopsis – who will be left standing when the dust settles? {does this work?}(sounds good!-ecb)

Joust is a drama filled intrigue centered around a joust and all the possibilities that this gives. You and the players will, with 15 characters, divided into three big intrigues, create and decide stories about love and duty, about lust and vengeance, about inheritance and ambition. Five of the characters are knights – one for each player - and the rest are a wide array of other agents from the count's daughter to the bishop.

Count Philippe of Flanders has been invited to a tournament. Proud knights have arrived from near and far to compete about glory and honor and a big bag of money. The are not the only ones who are at the tournament in Flanders, and there is much more at stake than just winning the tournament. The knights must realize that Flanders is a beehive they've just put their hand into {can of worms maybe?} (beehive is great, nice painful image. -ecb):

• Philippe's daughter is ready to get married and the count is searching for the right spouse for her.
• Four former friends meet again and vengeance and old love will be at the center of the reunion.
• The guildsman Laurent is dying without one obvious heirwith rival heirs {the point is that there is more than one possible heir: does It say that}.

Joust takes place via in a prologue, three acts and an epilogue with a simple homemade fight-system for the fights between the knights at the joust. The tournament has a very real meaning for the scenario: When a knight lose in the tournament the character leaves the story.

The players has a stock in each of the three intrigues via their characters. Play is structured around a number of scenes which criss-cross and together tell a story about peoples' lives and choices at a big joust.

The tone of Joust is serious. When knights charge against each other in the joust it is with limbs and life at stake {something similar, english figure of speech? (yes, good usage-ecb}. The scenario is about knightly virtues, and about fates in a time where class, honour and family defines everything. The tone is more like Ivanhoe than A Knight's Tale.
We want secret meetings between lovers and bitter family feuds hidden behind innocent dinner conversation. We want scenes with knights who insult each other before mounting an old strife to flourish at the marketplace. But most important you and the players must make Joust into your own unique experience. This is an open scenario with lots of stories. Put that what interest you into play.
Two kinds of characters – knights and non-knights
In Joust there are five knight-characters and ten non-knights. Every player therefore has one knight-character and two characters which are non-knights. The two types of characters have their different function in the scenario. The non-knights each belong to one of the three intrigues of the scenario. The knights belong together as a group because they participate in the tournament, but also because they are keys to the three intrigues of the scenario. It is the knights who can solve the problems of the non-knight characters. This can for example happen by a knight marrying the counts daughter and saying no to the marriage with the count's sister. Each knight participate in two intrigues. As the scenario progresses the battle for the knights assistance and favour will intensify as some of them exit the scenario. This happens because of the tournament in which one knight exits after first round followed by two in a later round. This will leave only two knights in the end of the scenario.
Structure and play
The scenario contains a prologue, three acts and an epilogue. Each act is ends with a joust between two knights in the tournament: First the quarterfinal, then the semifinal and then the finale.
The scenes are set by you as the gamemaster with inspiration from a range of scene-suggestions that we wrote. The knight jousts are decided through a homemade system. The players control their knight-characters in the tournament battles, and the knights can be aided or obstructed in the battles by the other characters' through their {this “their” should refer to “the other characters”: however I suspect my syntax does not do that} actions during the scenario. The gamemaster decides guided by a simple system. The system helps them determine how much, for instance, the innkeepers sabotage of saddle-strap affects the knight's performance in the tournament.

The premise of Joust – a story that increases focused story {not really well put}
Joust is different from most scenarios because during play the number of characters decreases. When a knight loses in the tournament the character exits the scenario. There are no longer scenes created for the character and the player no longer plays that character. The knights' exit increases focus on the rest of the characters in this way. Certain story-threads and play-opportunities will be closed because one or more knights is out. The players who lose their knight characters will experience find that in return their other characters will come more into focus.

The three intrigues
Joust is a big story with many agents and many story-threads that cross each other in time and are connected via the knights. These story-threads are organized in three intrigues. This is a short presentation of the intrigues as they look at the beginning of the scenario.

Too many BridesThe counts two marriage-ready women {help with a more catchy headline}
The count of Flanders has a problem. His daughter is ready to get married but at the same time his own sister has become a widow and should get a new husband. The count has two candidates, andbut he prefers one over the other. Unfortunately, the count's sister claims the same candidate that the count he has in mind for his daughter. For her part, the daughter is more interested in pursuing her own romantic interests which don't coincide with the count's plans. Finally a knight templar arrives seeking men for the holy land. He has an old grudge with the count and wants to complicate the situation for the count and his family more than anything else.
This is a story about family and duty, knightly romance and cynicism.

An old grudge
Flanders was the place were four friends parted bitterly ten years ago. These former friends, the courtesan, the knight, the captain of the guard and the bishop now meet again and the grudge is as bitter as ever. The courtesan's troupe of actors is put in the pillory at the marketplace. The powerful bishop is in love with her and wants to help her put her sinful life behind her. The captain of the guard, who put the actors in the pillory, lives only to get back at one of the knight, who is taking part in the tournament__ who also was a part of the group of friends back in the day {does that expression work in this context?}. (the phrase is fine, but it may be clearer if stated more simply. Question: why does the captain want to get back at the Knight? Did he love the courtesan? Is that why he put the actors in the pillory?—ecb)
This is a story about vengeance, possible forgiveness and unreleased {???} (unacknowledged? unrequited?) love.

The dying guildsman
The rich guildsman is dying and wants to leave his life's work to somebody worthy. His daydreaming son-in-law is not exactly what he has in mind so therefore his is looking for other candidates. His ambitious daughter is pregnant but not bywith her husband. The guildsman's faithful helper fears for his future now when his employer is gonna dies.
This is a story about inheritance, ambition and adultery.

The setting: Knights and middle ages
The story in Joust is sometime in the middle ages. We have consciously not chosen a specific year – because it is not important what else is going on the world or which kind of steel was used in Flanders in 1236. But we have been loosely inspired by the start of the thirteenth century. The middle ages is probably a period you know about already but the in following paragraph we nonetheless offer a short description of the features of the middle ages that we believe is important for Joust.
Knights and their virtues
A knight is basically a soldier on a horse but horses and equipment is very expensive. and That means that it is almost only nobles that are knights. During the middle ages a code of honour developed for the noble horse-soldiers. There is no final list of knightly virtues – here we mention the ones that are most important for the knight characters.
• Justice – a knight must fight for the weak and practice justice
• Competence – a knight must improve his skills as a warrior and prove them, for instance through tournaments
• {Høviskhed} – a knight must be educated. He must show respect for persons, their titles, positions and abilities. (Accomplishment? Knowledge? Worldliness? If this was Jane Austen I think it would be called "good breeding" :)—ecb)
• {Ordholdenhed} – a knight must keep his word as well as his promises. (Truthfulness? Integrity?)

Other examples of knightly virtues: Mercy, courage, loyalty, generosity, endurance and modesty.

The knights' tournament
The axleaxis of Joust is the knights' tournament, the joust. There are different variations of tournaments but the type used in this scenario is called a joust. It is the type know from Ivanhoe where two knights charge each other with lances in order to knock the opponent of the horse. Some times a sword fight follows but this does not happen in this scenario. The purpose of a tournament is letting the knights show their skills and courage.

Society of the middle ages
Society is divided into classes. The king provides the nobles with land and in return they fight for him. The peasants pay taxes to the local noble who in return protects them against robbers and other dangers. The local traders pay protection money for the guilds of the city. This idea of the feudal contract is an idealization. The king only has control of the nobility as long as actually is the most powerful man in the kingdom.
Class has huge importance in society. Everybody knows whether you're a count or a peasant. Put roughly {is this working?}(it's fineecb) social mobility does not exist but the young son of a noble can get money, land and a reputation by fighting as a knight. This will be inherited by the knight's children, and in this way his family is given an easier life than he himself has had.
There is no one questioning religion – everbody knows that god exists. Atheism is unthinkable. Knightly virtues are important to nobility but the idea of sin affects everybody. Church and faith effects society at all levels to a degree we almost can't comprehend today. People literally believe in heaven and hell and will do a lot to make up for their sins. A lot go crusading and receive absolution this way – but most people pay the church and pray instead.
Family is very important – both upper and lower classes plans their family life in order to secure future generations. The oldest son is supposed to take over and preferably expand the family's possessions, for example, through marriage. Younger sons are often left to their own devices which in the case of nobility can mean a life as a knight. The daughters of the family can be married to create bonds with other families – regardless of whether it is the peasant who gets a discount at the millers or the noble that secures his vassal's loyalty through marriage.
Most marriages are alliances – they're done by people from the same social status but there are also exceptions. A rich but not so —exquisite
elegant (stately, well-connected??-ecb) family can climb the social ladder by striking a marriage alliance with a more exquisiteelegant family who might need money. Marriage is motivated by family needs more than love, but young people of course still have feelings…

Love and sex
Despite the fact that marriage is a rational game, the idea of romantic love still exists. Romantic love was created as an extension of knightly virtues and ideals, and is different than the idea of contemporary romantic love. The ideal romance defies practical considerations and doesn't need to end in marriage or sex. In practice there's a reason why the knight novels are about the knight and the princess – its within range of the socially acceptable. There are very few stories about the princess and the miller.
No matter how much the churchs preach fire and brimstone against sin and sinners the people of the middle ages are still made of flesh and blood. In practice people have the same urges that they do today and adultery and sex outside marriage does happen. It is however sinful and especially for women adultery is a problematic because her husband can legimately question the children's right to inheritance. Bastard children born outside marriage usually get a hard life. They are considered prone to sinful behavior.

Hi Emily (and Remy?)

This is first part of the main text. Its about thirty pages in total so I`ll chop it up in bits like this.


Hi Jonas, this is a good length. I made some spelling and grammer corrections and gave some suggestions of changed wording. Looks good! —Emily

The plot(s) of the scenario

Joust has the tournament as an axle. The plot is however not limited to the fights in the tournament, but is also about what goes on around the tournament. The tournament is a display of the knights who are interesting men for a lot of actors {agents?}.
In this paragraph we introduce the tournament, the three story-threads and the 15 characters. You wont know all about the characters and the intrigues until you've read all the characters. But in this paragraph we give you a short introduction so that you have an overview.

The three stories
In the following we'll use the terms “the three stories”, “the three story-threads” and “the three intrigues” synonymously.

Tournament in Flanders
Count Philippe has called for a tournament in his rich county. The tournament is not the first to be held in Flanders and it won't be the last. Anyway this tournament is special. It is the biggest that has been held for a long while and therefore the opportunity to win honor and glory is really good. That combined with a big moneyprize has drawn hopeful knights in of all ages and with varying talent to the counts {seat of rule???} in {Brugge} where the tournament is held. Philippes daughter, Eloïse, is ready to be married and the count wants to use the tournament as an opportunity to evaluate potential husbands.
The city has been buzzing with activity in the weeks prior to the tournament, that is an event for everybody from high to low. On the tribunes there's room for everyone – from nobles from afar to bakers and washing ladies. Count Philippe understands that at this kind of event you win the heart of the people and nothing has been spared. The knights have arrived with their entourages and have made their camps with colourful tents.
The scenario begins after all these preliminary exercises has been done. The people have cheered for the first rime. Several lances have been splintered against shields. The tournament has been on for a few days and the first knights have learned that they weren't good enough to become champion of Flanders. Only eight knights are left and Brugge holds its breath while waiting for the next round: The quarterfinals.
The five knights in focus
Of the eight knights left in the tournament we decided to focus on five of them. The five are some of the scenarios most important characters. It is those, who enters the lot, and catalyses the intrigues, that's already present among the other characters of the scenario. The last three knights can be there as extras, but at the point of departure they're only there to give the protagonists adversity in the quarterfinals. Each player has one of the five knights in his package of characters.

Overview of the tournament of the scenario
Quarterfinal (ending first act)
Semifinal (ending second act)
Final (ending third act)

The three stories
Joust has three story-threads that happen simultaneously while the tournament is ending. In the three story-threads there's different intrigues with different themes. Its not the intention that you should pay an equal amount of attention to each intrigue. Every intrigue must be established and ended but its our intention that you should pay more attention to the intrigues the excites you the most. Some of this focus will happen by itself while three of the five knights exit the scenario.
The three stories all reach into the past but how its gonna turn out if far from given. We will return to this later but put shortly its only the very first scenes that's fixed in the scenario. The rest of the story follows the development of the intrigues during your play. To show how one of the intrigues can develop this paragraph ends with an example of how the intrigue “the dying guildsman” can end up.

The counts two marriage ready women {crap, crap, crap}
Fifteen years ago Phillip became count of Flanders after his father. Shortly after his childhood friend André asked to be married with Philippes sister Blanche. Despite that Philippe knew that they loved each other he denied his friends request because Blanche was to be married to one of the counts most important vassals. Andre was furious and left Flanders for the Holy Lands.
Many years have passed and now count Philippes only child, the daughter Éloïse is ready to be married. The future of the family and the county is at stake and the experienced count has reached the conclusion that the virtuous knight Gaston de Lanzac is the best suited. The plan is complicated by the fact that Blanche recently became a widow. As head of the family it is Philippes duty to get Blanche married again. But this time around Blanche has her own opinions as to who is a fitting match and so far she has resisted her brothers suggestion that she can marry the exquisite {?fornem?} knight Louis de Neuville. Blanche wants Gaston. Philippes puzzle no longer adds up and Louis is also a possible candidate for Éloïse because of his family's high status.
On top of that theres the uncomfortable visitor, the knight templar André. The counts former friends is formally in Flanders to recruit knights for the crusades in The Holy Land, but he has not forgotten the past.
Finally theres Éloïse herself. The counts' daughter is not prepared to let her father marry her away to whoever. She wants to be married for love and as a minimum experience one {hoevisk} romance before her marriage. Éloïse has already started a flirt with the young and unknown robber knight Konrad von Ransbach. Furthermore she thinks well of the charming {levemand} the knight Willem van Kampenhout, who despite his marriage is interested in Éloïse.

Characters in the counts two marriage ready ladies {aarrgh}
The count Philippe
The daughter Éloïse
The counts sister Blanche
The knight templar André

The virtous knight Gaston
The exquisite knight Louis
{Levemanden}, the knight Willem
The robber knight Konrad

35-18 years ago Phillpe and André grew up together {shared their childhood} as close friends.
18 years ago Philippe was married and his wife gave birth to Éloïse.
16 years ago André and Blanche fell in love.
15 years ago Philippes father died and Philippe became the count of Flanders. Philippe marries Blanche to someone else than André.
14 years ago André made his vows as a knight templar.
1 year ago Blanches husband died.
Three weeks ago Philippe told Éloïse that he is gonna marry her to someone soon.
Two weeks ago Blanche arrived in {brugge}. Philippe and Blanche discussed her options and Blanche rejected Philippes proposal to marry Louis.
A week ago Éloïse started her flirt with Konrad, that so far climaxed in a hurried kiss.

An old grudge
The calculating Knight Bernard once had two close friends, the captain of the guard Étienne who at that point was a knight himself, and the bishop Jacques, who at that time was a priest. At a tournament in Flanders they met the singer Rosa. The four of them spend the entire tournament together and both Étienne and Jacques fell in love with Rosa. However it was Bernard, who conquered Rosa, just to reject her the following morning. Étienne was furious and ended up killing Bernards horse, when they met in the final of the tournament. Étienne was disgraced and his father disowned him.
Ten years later Rosa arrives to the tournament with her troupe of actors. Jacques, now a powerful bishop, sees her on stage and realizes that he is still in love with her, despite that Rosa has become a courtesan as well as a singer. Étienne, who makes his living be being captain of the guard, only has hatred left in his heart and therefore he arrests the men of Rosas troupe of actors. Using her feminine advantages (sic) Rosa addresses the virtuous knight Gaston, who out of pure duty swears to help her. Only after he made the promise he realises that he made a promise to help a simple prostitute. The bishop Jacques, who still is in love with Rosa, threatens the exquisite knight Louis by simply excommunicating him to get him to save Rosa from her sinful existence and preferably into the arms of the church. Louis goes to Rosa with all intentions to solve his task, but ends up being tempted and he pays Rosa for a night.
The knight Bernard has also arrived at the tournament in Flanders. He is actually pretty uninterested in his old friends, but Etienne has a different agenda. Etienne wants to make the knight dishonor himself as vengeance. He hopes to use Rosa's troupe as hostage in some way in order to get a knight to help him.

Characters in an old grudge
The bishop Jacques
The courtesan Rosa
The captain of the guard Étienne

The calculating knight Bernard
The virtous knight Gaston
The exquisite knight Louis

Ten years ago the friends Bernard, Etienne, Jacques and the singer Rosa meet. Bernard conquers her and Etienne dishonors himself in the tournament.
Three weeks ago the Bishop Jacques arrives in {Brugge}.
Two weeks ago Rosa and her troupe arrive in {Brugge}.
One and half week ago Bernard put up his tent at the tournament.
A week ago Jacques “persuades” Louis to help him get rid of Rosa.
Five days ago Louis goes to talk to Rosa but ends up paying for her services.
Four days ago Etienne puts Rosa's troupe in the {gabestok}. Rosa discovers that her are friends trouble and Gaston swears to help Rosa.

Int the middle ages the church wields great power because it alone guards access to heaven. The worst punishment the church can put on an individual is excommunication – exclusion from partaking in the holy rituals. An excommunication is a decreed from the pope as a response to an inquiry from a high ranking church member, for example a bishop. Excommunication is personal, but is regarded as a stain on the family honor. Denunciation of an excommunication is possible, but then again, its the church who decides when the sinner in question has atoned enough for his sins.

Not inheriting and the choice of heirs
In the middle ages the law is very vague. There is for example many different laws that are not inconsiderate of each other. In the end the older generation chooses how to pass on the inheritance. Tradition says that the oldest son or daughters husband is the heir of the family's possessions. The firstborn shouldn't relax on their laurels though, because a father can disown his son, if the son disappoints or makes too much of a fool of himself.
The dying guildsman
The rich guildsman Laurent is dying. Laurent is a bastard and the half brother of count Philippe – Laurent came from nothing but build a strong house of commerce by hard work, talent and ruthlessness. Laurent even managed to marry his only daughter Jeanette into nobility with the {levemanden} knight Willem. The son in law has been a disappointment and now Laurent wants to find another heir who can secure the future for his empire.
Jeanette is openly against her fathers intentions and made him give her husband another last chance. Jeanette is finally pregnant but not with Willem who is often travelling {need elegant paraphrasing}. The father is the innkeeper Staas, Larents tough helper {lakej?}. Staas doesn't know about the child, but is himself worried about the future without Laurent. Staas gained respect through Laurent and fear that Laurent's death will cause the end of the business's less kind methods and thereby also for Staas's place in the business.
Willem is basically disinterested in business, but needs money to continue his traveling life in luxury. He hasn't even thought that the child couldn't be his. But the calculating knight Bernard has, and he is Laurent's first choice for a new husband for his daughter. But Bernard is doubting whether he wants to become a merchant or not. Staas's recommendation for an heir is Konrad the robber knight. Konrad is staying at Staass's inn while he is in Flanders. Since Staas helped Konrad against three con-men at the dice-table they've become friends.
Characters in the dying guildsman
The guildsman Laurent
The daughter Jesanette
The innkeeper Staas

The calculation knight Bernard
{Levemanden} knight Willem
Konrad, the robber knight

12 years ago Laurent caught Staas in breaking into his house but everything ended with Laurent taking the thief in {does this make sense?}
7 years ago Staas lent money of Laurent to buy the inn The Red Rooster
2 years ago Willem married Jeanette
6 months ago the couple had intercourse
Four months ago, while Willem was away, Jeanette had sex with Staas
Two weeks ago Laurent told Jeanette that he considered finding another heir
One and half week ago Staas helped Konrad against an aggressive group of dice-players
A week ago Willem came home to a pregnant wife
Three days ago Laurent had a meeting with Bernard

An example of how the story of the dying guildsmand can happen {slighly offkey, no?)}
To show you how the scenario can end up we will present one possible way the intrigue about the dying guildsman could be played. The two other intrigues and the tournament would be parallel stories to this.

In the prologue Jeanette, the guildsmans daughter, has decided to have meet her husband, the bon vivant Willem, in her fathers house. The couple discuss their future and Laurent's threats. The situation becomes awkward when Laurent's lakaj (english word?), the innkeeper Staas, appears on the scene and Willem tells him that Jeanette is pregnant. Willem doesn't realize that Staas is worried.
In act 1 the guildsman Laurent invites robber-knight Konrad for dinner with his family and Staas. Laurent wants to get acquainted with Konrad, because Staas recommended him as a possible heir. Konrad is worried about talking about his past. Jeanette and her husband Willem is also present and does everything in their power to make Konrad feel unwelcome. Later in the same act Laurent sends Willem out to buy a batch of jars with Staas. That is of course a test that Willem fails miserably paying to high a price for the batch. Finally Laurent is visited by the calculating knight Bernard. They are bargaining for a plot of land but Laurent uses the opportunity to tell Bernard about the life of merchant, hoping that Bernard might consider inheriting Laurents business. In the end of act 1 Konrad and Willem fight in the tournament and Willem wins – Konrad is out of the scenario.
I act 2 Bernard and Willem meet each other at a party at the counts. Willem spends most of his time courting the counts daughter Éloïse, but Bernard pulls him aside and tells him that the math doesn't add up with regards to Jeanette's pregnancy and that he can't possibly be the father. Staas doesn't know what to do after Konrad lost and now lies wounded in his bed. He doesn't like Bernard or Willem, but decides that he dislikes Willem the most and therefore he removes a horseshoe from Willem's horse. Jeanette is in the middle of fight with her father, when Willem shows up and demands an explanation about the baby. When Laurent realizes where things are going he fakes feeling sick in order to help his daughter. In the tournament Willem fights the exquisite Louis and Bernard fights the virtous Gaston. Despite the missing horseshoe Willem wins, but Bernard loses – and the character Bernard leaves the scenario.
In act 3 Laurent faces the realization that his death is imminent. Bernard is lying wounded in his bed and the only potential heir that Laurent can think of is Willem. But Willem is about to leave his unfaithful wife. Jeannette therefore swallows her pride and asks her father for help. Laurent sends Staas to talk sense into the knight, but he accidently reveals that he is the father. Willem storms to Laurent and forces him give him the deed to Staas' inn. Laurent dies saying that finally Willem shows himself to be a real merchant. Willem fights Louis in the finale of the tournament and lose.
In the epilogue the players of Jeanette and Willem tells how their marriage ends happily after Willem regained his footing in life. He becomes known as the city's most charming but at the same time toughest businessman. Staas is roaming the streets again after being thrown out of his inn. In the cold nights he curses his desire and his cruel fate.

Presentation of the characters
Joust has a rather complex starting point with a lot of plot-threads and a lot of characters. The previous should give you an overview of the many different intrigues. What follows is a presentation of every character. Read this with the character overview sheet next to you.

Names and language
The french language, known as langue d'oil, is said generally speaking the middle ages equivalent of english. This was due to the fact that a big part of nobility in areas like England, Scotland, the Netherlands and the Holy Land originates from France. It is therefore absolutely necessary for people to learn the language if they want to travel or do business in the western christian world.
Joust is placed in county of Flanders, that today is a part of Belgium. The area is divided between the french-speakers in the south and the flemish in the north. The characters of the scenario therefore has predominantly french and flemish names. The characters names of course follow the given language's pronounciation pattern.

The five knights
The exquisite Loius de Neuville
Louis is in many ways the incarnation of the noble knight. The Neuville-family is rich and old. Louis is both feared and admired for his courage and ability in battle. Nonetheless Louis has a bad reputation. A lot find him arrogant and the stories about his bad behavior is common knowledge. Louis is a hostage of his own reputation. He often gets the role of the bad guy, even in situations where he is not to blame. Louis refuses to be dictated by other peoples perception of him, but also wants to be accepted.

The robber-knight Konrad von Ransbach
Konrad has, as many other young knights without a heir, been forced to create his own way of surviving. He became a robber-knight and demanded unauthorized tolls from the boats on the Donau. It has been a hard and sinful life, that Konrad wants to put behind him. The tournament is the young knights chance to create a new life by proving that he is more than a commen thug.
Not all knights are honorable noblemen. Theres not enough land to all sons and some knights therefore choose robbing as a career. In the german-speaking part of europe a new word arised: Raubritter – robber-knight. One of the robber-knights favorite methods is unauthorized toll on the bigger rivers. The robber-knight and his men simply block the river in narrow places and demand toll to let boats pass.

The virtuous knight Gaston de Lanzac
Gaston's drive has always been the knightly virtues. He tries to raise his banner high in dark times, where a lot of people quickly ignore them because of worldly desires. Gaston is a man of rituals, from the way he [strigler] his horse to the way he recognizes an opponents courage after a victorious fight. After many years of competing in tournaments Gaston considers to settle down, preferably with a good spouse like the counts daughter Éloïse. The question is whether Gaston can combine this with puritan attitude towards the virtues.
The bon vivant Willem van Kampenhout
Willem is a man of the world who loves travelling. Willem's wit and charm made him an appreciated guest in southern france. Unfortunately travelling is expensive. A couple of years ago Willem had to marry money through Jeanette who is the daughter of the rich guildsman Laurent. This however didn't make Willem stop his hectic traveling lifestyle. Now demands are made to Willem and he has to decide if he wants to change his life.
The calculating knight Bernard de Chaumont
Bernard is an experienced and respected knight. He has always been driven by a need to ascertain (?) himself on others behalf. He is striving to prove his worth and fight the feeling of low esteem that is gnawing him. As a young lad he was perfidious, but time has convinced him that he is in control of it. Bernard wants to uphold the knightly virtues but his ambitions and calculating intellect often pulls him in other directions.

[Grevens to giftefærdige kvinder]

Philippe – count of Flanders
Philippe is synonymous with rich Flanders. He possesses all the right abilities. He is welcoming but firm. Conscious of his goals but pragmatic. Generous but calculating. Philippe has never had a son but has one daughter, Éloïse, who is his treasure. Both Éloïse og Blanche has a say in family matters though. The complicated situation doesn't appeal to Philippe. Yet another time he must balance the needs of the county and his family members individual wishes.
Éloïse – daughter of the count
Éloïse has lived a protected life as the only child of a powerful count. It has always been expected that she one day were supposed to do her duty and marry. Now that day is here, but Éloïse found out that she don't really want to marry any of the knights her father has in mind. At least not now. Éloïse wants to experience love. She hopes to be able to extend her fathers efforts so that she can have her romance.
----——more stuff to edit 28/11/09
Blanche – the counts sisters
Women with older brothers inherit nothing. They are married away. So was Blanche but to the wrong man. Blanche had feelings for her brothers friend André, but Philippe had other plans. Now her weak husband luckily died. The forced marriage has made Blanche hard and determined. She wants the knight Gaston as her next husband, but realizes that Philippe wants to marry Éloïse and Gaston. Blanche however is not going to give up without a fight. To make everything more complex André, now a knight templar, has arrived at the tournament. Feelings might be dead, but André and Blanche has both been mistreated by Philippe.

André – the knight templar
Andrés life turned out very different than he imagined as a young man. Back then he had an appetite for life. He was childhood friends with Philippe and fell in love with Blanche. Feelings were mutual, but Philippe rejected Andrés request for Blanches hand. Embittered André went on a crusade were he joined the knight templars. Since then he has fought a long a hard fight for the holy land. André has returned to Flanders to hire strong knights for the holy mission. He knows that he will meet Blanche and Philippe and that makes the fearless fighter nervous.

An old feud

Jacques – the bishop of Liège
Jacques went a long way from being a young priest in love with an actress, to being bishop of Liège – one of the church's most influential titles [something better – role?]. Nobody becomes a bishop sleeping and Jacques is certainly an intelligent and calculating man. However Jacques has never forgotten Rosa and now she is suddenly in his life again. Bishops cant have wives but Jacques hopes to be able to place Rosa near to him. At the same time his Christian conscience haunts him.

Rosa – the courtesan
Since the night that ended so tragically for the four friends, Rosa has traveled the roads with her troupe. The earnings of their performances has not always been enough and Rosa started selling her body a long time ago. Now however Rosa has decided to stop prostituting herself. Maybe it's this decision that has drawn her to Flanders because it somehow was here it all started. But the reunion has been even worse than she feared. Étienne has put the men in [gabestok] and Rosa feels helpless. However Rosa is a beautiful and manipulative woman who is not afraid to pick up the fight [correct figure of speech?].

Étienne – Captain of the guard
Once Étienne was a promising knight. All this changed when he dishonored himself in a tournament in a duel against his friend Bernard because of jealousy over Rosa. Étienne lost his heir-status [help with smooth wording needed] and lost his status as a noble. Only with help from his friend Jacques Étienne managed to get a job in the count of Flanders guards. Étienne has since then had a successful career and today is captain of the guards. Despite many talks with Jacques Étienne has never been able to let go of his hatred of Rosa and Bernard who he blames for his fall. With the return of Bernard and Rosa it will be decided if Étienne is gonna be able to let past be past or seek revenge.

The dying guildsman
Laurent – the guildsman
Laurent is the son of a maid and the previous count of Flanders. His origins was a public secret but Laurent didn't let that get in his way. With a good head and burning ambition he picked up trading. His business and clientèle grew, but many of the other businessmen refused to trade with the newcomer. All this changed when Laurent hired Staas. Since then everybody who dared to cross Laurent got a visit from Staas who knows how to make people cooperate. Now Laurent is on his deathbed and he fears for his status in the afterlife because of his many dubious deeds.
Jeanette – The guildsmans daughter
Jeanette has been raised to continues the family one more step. She has inherited her fathers ambition but doesn't hide it as well as he does. Nonetheless Laurent managed to get Jeanette married into nobility. The marriage however is not a happy one, for Willem is rarely home and he and Jeanette is a bad mix. Jeanette tells herself – and everybody who wants to listen – that Willem not being around is natural for a man of his status and position. But one night she nonetheless ended up finding comfort in the arms of the innkeeper Staas. Now Laurent threatens to reduce Jeanette and Laurent's inheritance considerably, while the house of trade is passed on to an heir of his choice. Jeanette is furious and the situations is complicated further by the baby in her stomach.

Staas – The innkeeper
Once Staas was a hungry thief without direction in his life. He often slept on the street and in all ways lived a [usselt] life. Laurent caught Staas in breaking into his house but gave him clean clothes, food and a job instead of punishing him. Staas is Laurent forever grateful and has since then done everything the guildsman has asked him to. Time passed and Staas borrowed money of Laurent to start his own inn – the Red Rooster. Staas' future looked bright but the he slept with Laurent's married daughter Jeanette and now Laurent is dying. Staas fears for the time after his masters death.

How to [spillede] Joust

Joust is a scenario where a lot is in the hands of the players themselves. A lot of characters and a lot plot threads makes for [gives?] many possible outcomes. At the same time it means that you as gamemaster has a very important function keeping everything together. It is you who introduce the scenario, cast the roles, set and stops scenes, integrates scenes and system and through all this control the flow of the game. In this chapter we will tell you how to do that by presenting the structure of the scenario, give you tricks to start the scenario and how to cast, go further into the knights special status in the scenario and go through prologue, acts and epilogue.

The structure of the scenario
Joust has a prologue, three acts and an epilogue. Different from many other scenarios it is only in the prologue that Joust has firmly defined scenes. We have written some scene suggestions that you can read about in the next chapter. It is up to you deciding which are useable in your game and make up suitable scenes yourselves. This can sound like a big deal, but according to our experience it works smoothly during play. Some scenes will show less relevant and realistic and others will seem given. Each part of the scenario has its status in the dramatic curve of the story that you as the gamemaster has the responsibility of controlling, and as we describe in more detail in the textbit about the acts. We have made a sheet with the acts and the scenesuggestions that you can lean on during play.
Each of the three acts is ended with a round in the tournament. Here it is not only the knights destiny at stake, but also the character's presence in the scenario. If a knight loses in battle in either the first or second act, the knight is no longer in the game. The loser of the finale, that is the loser of the battle in the third act, will be in the epilogue but his status will be affected by the loss. In total three of the five knights exit the scenario.

Structure of Joust
Getting started and intro
1. act (1/4 finale – one knight exits)
2. act (1/2 finale – two knights exit)
3. act (finale)

Getting started
Berfore the game can start the players need to be introduced to the gameworld. Knights, lancejousts and the middle ages is maybe known stuff for most players, but it is important that you start by telling the players what's relevant for the characters and what goes in Joust. Furthermore the players most learn the special traits of the scenario. We encourage you to limit this introduction to about 10 minutes and that you do it before giving out the characters. We have made a sheet with the elements you should present.

The characters are put together in five packs of three characters to each player. The characters are divided so that each player has a knight who participates in two of the intrigues, and two non-knights who participate in different intrigues. The player this way has at least one character in each intrigue, but also an overlap in one of the intrigues. Fx player 5 has Bernard and Staas in the story about the dying guildsman – but they don't need to meet. The packages are put together with the idea in mind that the characters shouldn't meet.
You give the players packets of characters instead of single characters. Therefore casting can be a bit more complicated in Joust than usual. Therefore we have written a little guide you can use if you need it. Below we focus on the knight-characters but with an eye for certain other important characters in the packets.
Player 1 is the packet with the knight-character Konrad. The robberknight us the least experienced and least noble of the tournaments knights. He is the character closest to a lov status character of the knights. The same player also has count Philippe which certainly is a high status character. The package can therefore with advantage be given to the experienced palyer, who is good at changing power position from scene to scene.
Player 2 has Willem as the knight character. The bon vivant can be a difficult charater because some players might play him as a too extrovert bard-knight. Willem is also a bit squeezed in bboth his plot-threads. The player has two female characters, where especially Rosa face a struggle uphill. As a package is therefore best in the hands of a player with a knack for subtle play – preferably with a love for tragedy.

Player 3 is Louis' package. The exquisite knight suffers under a more or less deserved reputation. The right player is therefore a player who understands to put the character in situations that can be misunderstood. The same knack for storytelling is also important with one of the other characters in the package: the guildsman Laurent. The dying man has great power and influence on the plot thread concerning the heir and therefore the player should be a player with an eye for the good story.

Player 4 is Gaston. The law-abiding knight is best in the hands of an extrovert player because Gastons virtues and inner conflicts risk been hidden with an introvert player. Jeanette and Jaques are similar and also will do good with a player with power.
Player 5 has Bernard as the knightcharacter, but also Éloïse. Both are central in an emotional plot. If you are so lucky to have a player with a knack for and a sense of immersion and courage to play romance and be target of hatred then give bundle 5 to that person. Another angle could be that this bundle is the one that need a female player most in order for the romance to sparkle (sic!).

Character overview
Player 1 Konrad (knight)
Player 2 Willem (knight)
Player 3 Louis (knight)
Player 4 Gaston (knight)
Player 5 Bernard (knight)

The knights – the keys of the intrigues {alt keys to intrigue}
There is a reason for the three intrigues to happen just as the counts tournament is being held. The knights are good husbands, heirs and mediators {maeglere} because of their status and ability. Therefore it is also the knights who are to solve the intrigues. Each knight is involved in two of the three intrigues – fx Gaston is couring Éloïses, but he has also promised to help Rosa free her friends.

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